![]() ![]() Once Lumina is obtained, you'll find that the Princess and most of the townspeople have been kidnapped, and now it's up to you to save everyone and find five scrolls depicting the symbols of Earth, Water, Fire, Wind, and Sky to help you in this quest. While traveling, you will get to a point where something you haven't done before needs to be done, Musashi will give you hints as to how to do it (by thinking to himself out loud) and you'll learn some new move or ability in the game. Then, all of a sudden, you're off on this adventure. The Princess will summon you, insult your height, give you a sword called Fusion, and tell you to go obtain Lumina, the sword of luminescence, before the Thirstquencher Empire can get to it. GameplayWhen you first start the game, you'll get to sit through a somewhat lengthy, but entertaining dialog between the senior members of Allucaneet and Princess Fillet. This action adventure RPG is packed with side-scrolling style action, three-dimensional action, lots of challenging puzzles, tons of characters, and scads of enemies' abilities that you can acquire and use yourself. That hero is you, the Brave Fencer, Musashi. The senior members realized there was only one hope-to summon a hero. The attack started while the king and queen were away and the Allucaneet army was not prepared thus, there were heavy casualties. OverviewThe Allucaneet Kingdom is under a surprise attack by the Thirstquencher Empire. ![]() Many of the puzzles throughout require this kind of action and you'll soon find yourself stealing clubs that knock guards out (without killing them), spells that shrink people to a couple of inches high and even ultra-destructive laser bolts.With character design by Tetsuya Nomura and lead by Executive Producer Hironobu Sakagachi (FFVII) Brave Fencer Musashi is shaping up to be extremely impressive. By activating the magic system and building up a spell Musashi can draw the machine gun from the bad guy and use it to mow down the trees. We've all played games where you can steal objects and stuff from the bad guys, but BF takes things further by allowing you to steal specific abilities.įor example, in the very first section of the game Musashi needs to cross a river there's the makings of a bridge on the other side in the shape of some trees, but he needs to knock them down somehow. He has a pair of swords, a katana and a dirty great big broadsword, both of which can effectively dispatch all but the most irksome of foes, but the really clever bit is his magical ability. Nothing is turn-based here-this is a proper, real-time action game with swords, magical spells and bad guys running around desperate to rip your guts out.Musashi (the hero) is armed to the teeth with a number of abilities. Like all Square games it has a charming and forgivable linearity that is born out by a suitably well-crafted story line (and unlike all previous efforts the story is presented using speech throughout as opposed to text boxes.) This aside, the story itself takes something of a back seat to the relentless action. Once you've played for a while though, you learn that the eclectic nature of the gameplay is BF's most important feature. From here on, the gameplay continues to hop about all over the place. Then you quickly move into a simple puzzle sequence before settling to a Zelda-esque top-down, explorathon.
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